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Mathematics questions deal with the arithmetic, geometry, calculus, formulae and other calculations used in the development of a game.
7
votes
How do I implement deceleration?
In Pseudocode, I do variations of this:
Speed += ((MoveDirection * MaximumSpeed) - Speed) * AccelerationFactor
Where:
Speed is the current speed the entity is travelling at on the current axis.
Mo …
0
votes
Calculating Experience Points earned after a battle
Just IMHO, the most important thing to get right is the scaling amount of XP required to level up. A friend of mine used a fibonacci variation for his browser Rogue-like, for instance 100XP,100XP,200X …