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Mathematics questions deal with the arithmetic, geometry, calculus, formulae and other calculations used in the development of a game.

7 votes

How do I implement deceleration?

In Pseudocode, I do variations of this: Speed += ((MoveDirection * MaximumSpeed) - Speed) * AccelerationFactor Where: Speed is the current speed the entity is travelling at on the current axis. Mo …
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0 votes

Calculating Experience Points earned after a battle

Just IMHO, the most important thing to get right is the scaling amount of XP required to level up. A friend of mine used a fibonacci variation for his browser Rogue-like, for instance 100XP,100XP,200X …
earok's user avatar
  • 483