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A proprietary shading language developed by Microsoft for use with the Microsoft Direct3D API.
9
votes
How does an HLSL shader actually end up affecting the render output?
I'll try to explain how things work without using much jargon.
If simplicity rather than interactive speed is your concern, a 3D surface in the computer would be just a huge cloud of points in space, …
2
votes
Accepted
Trying to understand relatively simple normal map antialiasing paper
N_a is the result of the normal map fetch, which is usually not unit length because it is a linear blend of almost-unit vectors.
The normal map typically encodes normals in tangent space, which is t …
5
votes
how does HDR work?
Computers traditionally represented each pixel on screen as only 24 bits in memory: 8 for red, 8 for green, and 8 for blue. This is almost enough bits that a human wouldn't notice if you added more, a …