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Phaser is a JavaScript framework for game development on desktop and mobile platforms.

1 vote

How to transfer drag control from one sprite to another? (Phaser)

Without code I'm not exactly sure what you're doing for the dragging now. So, I see two options: Spawn a new sprite where the old one was before and let the one that was being dragged continue to b …
James Skemp's user avatar
1 vote

How do I get an attribute of a function?

someArray); document.getElementById('placeholder').textContent = 'Length: ' + random.arln + ' Random item: ' + random.arst; <div id="placeholder"> </div> However, if you're going to continue using Phaser … you might want to look at how to extend sprites in Phaser. …
James Skemp's user avatar
0 votes
Accepted

Setting a jump counter in my 2d platformer built with phaser

In Phaser 2, which it looks like you might be using: jumpButton = this.game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR); jumpButton.onDown.add(jump, this); function jump() { // Add your existing …
James Skemp's user avatar
1 vote

Animations with individual images in Phaser.js

Since the asker ended up using a texture atlas, for those looking for the relevant code, preload the texture atlas as usual: this.load.atlas('sheet', 'sheet.png', 'sheet.json', null, Phaser.Loade …
James Skemp's user avatar