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WebGL is a Javascript API for rendering interactive 3D / 2D graphics on the HTML5 canvas element. It is based on OpenGL ES 2.0.

10 votes
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Should the Oj lobe of a Lafortune shader cause the light to be displaced?

Yes, absolutely, it is expected that somehow the light appears to be at a different place if you change the main lobe’s properties without considering what it means physically. The lobes describe, fo …
sam hocevar's user avatar
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6 votes
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mat3x4 in webGL shaders

1- Unfortunately no, the WebGL standard references the GLSL ES 1.0 standard, which only has square matrices (section 4.1.6). 2- A mat3x4 holds 12 floats, so you may need to pass the information as a mat4 …
sam hocevar's user avatar
  • 23.9k