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C++ is a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language.

3 votes
Accepted

Where is 'game logic' implemented in component based design?

Not everything in your game must be based on the ECS pattern you're using and the game logic might be a good candidate not to. It could be a global script. Or, as you mention, you can implement the …
rickyviking's user avatar
0 votes

Entity Component System data duplicate

Each of your ComponentCollection might have different constraints or ways to optimize data storage, so I would relax the design of the base class. By doing so, the template-based ComponentCollection c …
rickyviking's user avatar