Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
3
votes
How to decide who wins a race?
When you watch a race, it unfolds sequentially, until by the end there is a history of that race that you could tell someone as a story. Some research like watching races with your buddies might show …
2
votes
Accepted
Best Practices for combining animation and logic
(final tick) Game Logic completes. Take game logic actions accordingly.
(final tick) Animation completion coincides with logic completion. … back to game logic using an event. …
2
votes
Is it possible to have concurrent collision detection where every entity acts at exactly the...
The more pertinent question is, does anything in the real world happen simultaneuously? That all depends on what division of time you go down to; seconds, milliseconds, nanoseconds, picoseconds and so …
4
votes
Stuck on development of turn-based-strategy game
There's no easy answer, without your knowing what sort of strengths and weaknesses you actually want... And I'm guessing this is part of the problem.
You really don't need any fancy formulas (yet?). …
5
votes
Accepted
How to test for adjacency?
It's called a flood fill, and it's what you see in paint programs. It's very fast. Pseudocode:
declare visited list //the results you want
declare unvisited list
add current element (where red dot i …
1
vote
Accepted
Game logic in mvc: model or controller?
Your lecturer is teaching you best practices through software design patterns - in this case, The Strategy Pattern (known in simpler languages like C as function pointers). You can follow your lecture …