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Adobe Flash is a cross-platform multimedia runtime used to embed animations, video, and interactive applications into web pages.

12 votes
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Which language is best for 2D and 3D games to be played on the desktop and on the web?

You do not need to buy Flash Professional or Flash Builder, you can get a free IDE like FlashDevelop instead. … The difference between Flash Pro and the others is that Flash Pro is a bit like Photoshop, Illustrator or InDesign in that it you can use it to draw vector graphics you'll use in your game. …
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3 votes
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Generic item collision/reflection in Pong (Flash)

General-purpose solutions are always harder to implement than specific, corner case solutions. That is a fact of life in engineering. And it is the nature of shortcuts: They're quick, and you don't ge …
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1 vote

How should I manage game levels in a flash games?

To add to @Anonymouse's very sensible answer -- if you intend to release it to Flash game portals, it's really important that you do not assume that you can use straight XML files with your final game, …
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2 votes

Is there a 2d animation authoring GUI for creating C++ games?

But in general, you'll find that C++ doesn't do a magical all-in-one the way Flash does, i.e. executable and resources all nicely packaged up into one file from the same single development environment. …
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7 votes
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Water simulation in Isometric game

You need to check out cellular automata, and possibly fluid dynamics. Tarn Adams implemented a cell based fluids system in Dwarf Fortress, and those are the tools he claimed to use in an interview I r …
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3 votes
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How to produce assets effectively on large Flash game projects?

Rules/processes are key, but just sticking a set of rules on the wall will not work. A good production team lead (having found out developers' need in terms of assets) should sit with artists to go …
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1 vote

How can I get my Flash game to scale to all mobile device screen sizes?

Use a framework like Starling that supports this out-of-box.
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0 votes
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Rotation of objects from different axes in Flash AS3

Flash will handle the correct rotation of the children therein. Do this once: var square:DisplayObject = new Sprite(); //Can't instantiate DisplayObject - it's abstract. So use Sprite. …
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