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A form of directional input consisting of a stick that pivots from a fixed position. May or may not have buttons on top or on its base.

4 votes

Hotplugging Joysticks And Gamepads On OSX

A sample program to test this would look like: #include <SFML/Graphics.hpp> int main() { sf::RenderWindow window(sf::VideoMode(200, 200), "SFML Joystick Events!") … window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event:: JoystickConnected) { std::cout << "joystick
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