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A form of directional input consisting of a stick that pivots from a fixed position. May or may not have buttons on top or on its base.
4
votes
Hotplugging Joysticks And Gamepads On OSX
A sample program to test this would look like:
#include <SFML/Graphics.hpp>
int main()
{
sf::RenderWindow window(sf::VideoMode(200, 200), "SFML Joystick Events!") … window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event:: JoystickConnected)
{
std::cout << "joystick …