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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

1 vote
Accepted

How to "amplify" a force and physic using AddForceAtPosition?

Since the image is not showing I may not be understanding properly what you're asking but here's my best crack at your questions: Force Position: can I use that approach (an empty gameObject place …
Mattia's user avatar
  • 408
3 votes

Integrating Unity physics with Entitas

I literally just started looking at Entitas last night so there may be better solutions, but you could do something like the following: Create a component to store the collisions [UniquePrefix("has" …
Mattia's user avatar
  • 408
3 votes
Accepted

Websockets Server for Unity3d

Websocket sharp: https://github.com/sta/websocket-sharp It has a unity version which I've used as part of a cross-platform library and on a couple of local multiplayer games, and worked well. … That said are you sure you want to have a unity app be the server? It might be more trouble than it's worth to make it discoverable on anything but a local network. …
Mattia's user avatar
  • 408