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How code is structured. For questions on the internal design of a game engine.

8 votes

How to design a game engine in an object-oriented language?

As an example, here's how my current roguelike project is structured (in Java). It is using a 2D graphics engine so a lot of the rendering code was already taken care of for me. Criticism is welcomed. …
n s's user avatar
  • 603
26 votes
4 answers
31k views

How to design a game engine in an object-oriented language? [closed]

Whenever I try and write a game in any object-oriented language, the first problem I always face (after thinking about what kind of game to write) is how to design the engine. Even if I'm using existi …
n s's user avatar
  • 603