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Particle refers to a graphics technique that uses a large number of very small sprites or other graphic objects to simulate certain kinds of "fuzzy" structures like fire, explosions, etc.
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How to implement explosion in OpenGL with a particle effect?
Typically for particle effects, flat triangles or quads are used for the particles as opposed to something like glutSolidCube. … Having said that, there is no reason why you can't use cubes for your particles (apart from performance)
The outline for a particle effect is something like this;
create a buch of particles, each particle …