Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options answers only not deleted user 4568

Particle refers to a graphics technique that uses a large number of very small sprites or other graphic objects to simulate certain kinds of "fuzzy" structures like fire, explosions, etc.

8 votes
Accepted

How to implement explosion in OpenGL with a particle effect?

Typically for particle effects, flat triangles or quads are used for the particles as opposed to something like glutSolidCube. … Having said that, there is no reason why you can't use cubes for your particles (apart from performance) The outline for a particle effect is something like this; create a buch of particles, each particle …
Ken's user avatar
  • 6,146