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C++ is a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language.

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How do I calculate the bounding box for an ortho matrix for Cascaded shadow mapping?

I think the calculation of the frustum corners in ogldev tutorial is a bit confusing and I think I've found some issues with their code: Usually the camera fov specifies the vertical fov (this is als …
Idan Bachar's user avatar