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Particle refers to a graphics technique that uses a large number of very small sprites or other graphic objects to simulate certain kinds of "fuzzy" structures like fire, explosions, etc.

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Order independent transparency in particle system

Step 2: Limit particles into such that do not really need sorting, such as: Just solids (with possibly alpha-to-coverage edges) let zbuffer take care of the sorting. … Just use enough particles in random enough and it'll be ok =) …
Jari Komppa's user avatar
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