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C++ is a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language.
6
votes
1
answer
1k
views
How to do collision detection for fluids in 3D? [closed]
Is there an algorithm or a technique which can detect the collision between 3D fluids?
I currently treat my fluids as dynamic meshes. Is it possible to find collisions with these, or will I need a di …
1
vote
Constant buffer not updating
Your rotation will clearly always be the same every frame. The code you wrote there just sets the rotation to one single value every frame, if this code is run every frame, that is. Instead, have a va …
3
votes
2
answers
566
views
Is std::deque the best option for storing my graphics objects?
I am currently implementing an object buffer, which stores all the objects used in the game at one place. All other components of the game, like the user interface, the level loader, etc, add objects …
2
votes
Is FreeGLUT still a good choice?
I would only recommend using FreeGLUT if you are just learning OpenGL and don't want to worry yourself with things like window and context creation.
FreeGLUT is also use full when you would want to …
3
votes
How can rotate a 2D textured quad in legacy OpenGL immediate mode?
glRotatef(GLfloat angle, Glfloat x, GLfloat y, GLfloat z);
The Above function is what you need for your purpose. It " multiplies the current matrix by a rotation matrix", as the OpenGL documentation …
1
vote
Accepted
Create entity from template in component-based engine
Give your ObjectFactory class a make_copy function, that takes in an entity and can create a complete separate clone of that given entity, creating new components which are identical to the original e …
24
votes
3
answers
9k
views
Is it normal for a game to use 100% CPU?
I just implemented multi-threaded input handling in my game engine where the code that polls the OS to gather input from it and time stamps them is in a separate thread and each frame in the main thre …