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Adobe Flash is a cross-platform multimedia runtime used to embed animations, video, and interactive applications into web pages.
2
votes
2
answers
2k
views
Can a texture's UV coordinates be animated (scrolled) when part of a SpriteSheet?
Alright so my question is about texture manipulation in Flash Stage3D / Context3D using AGAL for the shader language. …
4
votes
0
answers
438
views
How is Ping-Ponging done in Stage3D & AGAL (Flash Player 11)
Does anyone know how to create a Texture feedback effect in Stage3D / AGAL?
I've just found the term "ping-ponging" in some GPU wikipage, hopefully I'm using it in the right place!
I'll share with y …
4
votes
1
answer
707
views
How to properly render a Frame Buffer to the BackBuffer in Stage3D / AGAL
After doing a render pass with RenderToTarget (RTT), how do you properly render that texture buffer to the screen while maintaining original scale / proportions so it doesn't stretch or lose quality?
…
2
votes
1
answer
486
views
Can using different vertex-buffers for each vertex-attributes be good in certain scenarios?
Is there scenarios where this is actually good practice? Or does it slow down performance?
Example:
//Vertex format is:
//X, Y, U, V
var myXYs:Vector.<Number> = new <Number>[
-1, -1,
1, -1,
1, …
-1
votes
2
answers
452
views
Could a large number, such as 255.000255 be converted to it's RGB channels in a Shader langu...
The flow of execution would be:
In Flash (in my case), pass the value 0xff00ff (Magenta) to a free Vertex Constant register of FLOAT_1 (so it only uses one field of that register). …