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The audio component of a game, representing what the player will hear. Comprised of dialogue, music, and sound effects.
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What should audio programmers know? [closed]
With that in mind, and since I'm already equally in love with programming, I'm interested in looking at focusing some aspects of the computer science portion of my education towards audio implementation … Also, G.A.N.G. and Audio Engineering Society lecturers speak as though audio programmers are the next hot thing in games, but do many studios even have or think to hire dedicated audio programmers? …
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How to make footsteps sound sync with animation (FMOD/Wwise/similar)
This is not a specific project, but I am working on integrating FMOD Designer support into an existing engine and am thinking of some general effects to implement while the audio spec is being figured …