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Graphics effect is a video effect which requires non-trivial usage of standard graphics library calls, or custom graphics processing algorithms like shaders to achieve the required result.

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How do I write a shader that lights up when objects are near a surface?

A general outline: Create a depth map of your scene without the shield. You can get this effectively for free, since transparent objects are often rendered in a later pass anyway. Otherwise, you can …
Yousef Amar's user avatar