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Relating to the motion of objects through space and time. Including concepts such as acceleration (thrust and gravity), mass, collision response, friction and more.

3 votes
4 answers
1k views

Good way to implement really basic physics in Flash?

The way I'm currently doing the really basic physics(you don't fall through floors/can't walk through walls) is that I have a big symbol of all the walls/floor/ceiling and use some complex hit testing …