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Methods used to map out a path of travel from one point to another, typically avoiding obstacles in the way.

1 vote

How to make natural-looking paths with A* on a grid?

Adapting A* As Philipp said, you should add costs when the direction doesn't change for long time. But, the function by Philipp may quickly lead to summing up additional costs, that are higher than t …
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1 vote

Looking for detailed pathfinding examples

A* and Dijkstra are quite a bit slow when you use it for a huge amount of units at the same time. You could use some simpler algorithms as robust trace and improve their found solution. The solutions …
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3 votes

How to predict future location of a Car in a Navigation Mesh based pathfinding system?

I guess you mixed up "path finding" and "object state" (e.g. position, speed, direction, ..). Path finding is used to find a path from position A to position B. As far as I understand, the "Mesh based …
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2 votes
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A*, Tile costs and heuristic; How to approach

What am I doing wrong that the Manhattan Heuristic isn't working? The Manhattan distance doesn't work as a heuristic for A*, as the heuristic for A* must never overestimate the distance. But, the Man …
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