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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

1 vote
3 answers
7k views

Going from WPF to Unity3D, how to implement the MVVM-pattern?

I've been working with MVVM in WPF for a long time and I'm now trying out Unity3D for a GUI-driven application. Can I work with view models and bind them to properties in GUI-components? I guess the …
Andreas Zita's user avatar
1 vote
1 answer
519 views

Transform manipulator for Unity/Oculus Touch game like in Quill, Medium etc

I'm trying to create a script to manipulate the transform of a gameobject using the Oculus Touch just as in for instance Quill or Medium, with rotation, translation and scaling. Can somebody help me w …
Andreas Zita's user avatar
0 votes
Accepted

Transform manipulator for Unity/Oculus Touch game like in Quill, Medium etc

I think I know how to do this now. It easiest way seem to be to "parent" my gameobject's transform to the controller transform somehow. I haven't had time to code this yet but I see this a bit more cl …
Andreas Zita's user avatar