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You're reading text right now. Characters representing primarily letters and numbers, usually arranged to present a message.
8
votes
Accepted
How do I measure a string that will be drawn with SpriteBatch?
Given
SpriteFont font;
Do this:
Vector2 size = font.MeasureString("Your String Here");
6
votes
Accepted
Text on a model
You need to modify your model so that the UV (texture) coordinates place the texture at the correct location.
It's possible that setting the texture address mode to clamp may (sort-of) solve your i …