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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

2 votes
Accepted

unity sphere falls through the plane

A Mesh Collider can not collide with another Mesh Collider unless Convex is checked on the Collider in question. This is described in the Unity3D documentation: http://docs.unity3d.com/Documentation/ …
Nestor Ledon's user avatar
3 votes

Is it possible to make isometric game of 200 * 200 tiles per map in Unity?

It is possible to make an isometric game with 200 * 200 tiles per map in Unity3D, but you will have to make your own renderer and make several optimizations to your code, probably more than you would …
Nestor Ledon's user avatar
0 votes

Creating Multiple Instances of a camera at run time

I think you need to create a new instance of Camera at the beginning of your method. It looks like you're using the same camera variable for all instances of the Camera, this is unwise and most likely …
Nestor Ledon's user avatar
1 vote

Can I transfer C# coding I do in Unity for practice to another 3d engine?

In short the answer is yes but there may be many things you will have to refactor or re-implement entirely. The more you depended on Unity's libraries, the more you'll have to modify.
Nestor Ledon's user avatar
3 votes
Accepted

Creating offline multiplayer Android games with Unity

Yes, it is possible to create offline multi-player games with Unity3D. You can achieve this most easily by using Unity's built in Master Server. Unity3D Master Server A good tutorial for learning ho …
Nestor Ledon's user avatar
2 votes

Unity3d how to show an image downloaded from HTTP

You should be able to download images using HTTP with WWW.texture WWW.texture Should be straight forward. Just provide the path to an image and apply the texture to a material.
Nestor Ledon's user avatar
3 votes

Developing a 2D Android game on Unity - Pros and Cons

I have built 3D games that are played in two dimensions just fine in Unity3D. If you seek a true two dimensional game, I can tell you there are more suitable engines, Unity3D really focuses on the 3D …
Nestor Ledon's user avatar
0 votes
Accepted

Looking for pre-broken models/meshes for use in a unity project

In practice modular meshes are achieved using a combination of techniques like mesh deformation, noise generation, and subdivision. Meshes are actually recalculated (or split) at runtime to create se …
Nestor Ledon's user avatar
-1 votes

What needs to be done to port a Windows Flash game to Android?

I would suggest Unity3D as you mentioned. It is without a doubt the most resourceful game development tool on the planet at the moment. (bold but true) You should be able to remake your client in no …
Nestor Ledon's user avatar
0 votes

Why does my game display the wrong "required Android version" on Google Play?

It is possible that you and/or your IDE (if you're using one) may have missed something. It's likely that there are elements in your project that are causing this. Check for anything that may have be …
Nestor Ledon's user avatar
1 vote

Scripts won't affect clones - Unity3d

Instantiate returns the created GameObject. You should be able to capture it in a variable and change the name and more. // UnityScript var obj : GameObject; obj = Instantiate( ... ); obj.name = "N …
Nestor Ledon's user avatar
2 votes
Accepted

Displaying (3D) objects' name above them

If you are using GameObjects you could easily: float SomeYOffset = 1.1f; // Set position of GUI element nameBar.position = new Vector3(player.position.x, player.position.y * SomeYOffset, player.posi …
Nestor Ledon's user avatar
1 vote

Asynchronous Game server

The client should almost always be ignorant of the database. And if it does know about the database, expect security issues. As for choosing a server, you do not need a brand name server. You can bui …
Nestor Ledon's user avatar