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How to get games to players. For questions about methods and tools for getting games and game components (assets, expansions, dlc, etc.) to players.
45
votes
Accepted
Continuous weighted random distribution, biased toward one end
By mapping this value to a curve - or, in other words, using f(X) instead of X - you can skew your distribution in whatever way you like. … Whatever distribution you need, just imagine a curve mapping, and you'll devise a formula in no time. Or, if your engine has an editor, just make a visual editor for the curve! …