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The process of determining whether an object should be rendered in a scene.

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backface culling error (in world space)

to_remove.push_back(t); } for (Triangle& t : to_remove) m_triangles.erase(std::remove(m_triangles.begin(), m_triangles.end(), t), m_triangles.end()); Also, looks like there's no reason to do backface culling … More about front-end backface culling can be read at this page: http://www.gamasutra.com/view/feature/131773/a_compact_method_for_backface_.php?print=1 Hope this will help someone in future :) …
acrilige's user avatar
  • 123
1 vote
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backface culling error (in world space)

In my pipeline I have stage of backface culling. But looks like it has some error. I perform culling right after world transformation (is it correct?). … In this case looks like culling will not depends of projection and it's not right? …
acrilige's user avatar
  • 123