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The process of determining whether an object should be rendered in a scene.
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Accepted
backface culling error (in world space)
to_remove.push_back(t);
}
for (Triangle& t : to_remove)
m_triangles.erase(std::remove(m_triangles.begin(), m_triangles.end(), t), m_triangles.end());
Also, looks like there's no reason to do backface culling … More about front-end backface culling can be read at this page: http://www.gamasutra.com/view/feature/131773/a_compact_method_for_backface_.php?print=1
Hope this will help someone in future :) …
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backface culling error (in world space)
In my pipeline I have stage of backface culling.
But looks like it has some error.
I perform culling right after world transformation (is it correct?). … In this case looks like culling will not depends of projection and it's not right? …