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A genre of games dealing with entities participating in a competitive race. Reaching the finish line first may be optional.

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How would one determine the position of a participant in a racing game?

surface 1 = right edge of racing surface To convert between this and the cartesian coordinates used by our physics and rendering code, we stored a list of segments defining the shape of the racing surface … Flattening and straightening out this virtual gameplay area made it easy to reason about things like "am I on the racing line?" …
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