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OpenGL is a graphics standard and API which targets the desktop and workstation markets. It is designed to be easy to accelerate with dedicated computer hardware, and hence most implementations give greatly improved performance over traditional software rendering. Currently, OpenGL is used for applications like CAD software and computer games. It is also cross-platform. The OpenGL standard is controlled by the Khronos group, which also controls OpenGL ES.

2 votes

Color Picking Troubles - LWJGL/OpenGL

It is hard to say exactly what is broken, but I can make a few suggestions. Generally, the front buffer is what is currently shown, and drawing calls that are being processed are drawn to the back …
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