Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options answers only not deleted user 22277

An area (typically rectangular) expressed in rendering-device-specific coordinates, e.g. pixels for screen coordinates, in which the objects of interest are going to be rendered

5 votes

How do I letterbox a C#/Monogame viewport within a resizeable window?

Creating a letterbox / pillarbox viewport in MonoGame is actually kinda tricky. I'll do my best to provide a good answer here. There's basically 3 parts to it. … It resizes the viewport on the GraphicsDevice and centers the image. This code needs to run every time the devices screen size or window size changes. …
craftworkgames's user avatar