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HTML 5 refers to new web technologies such as high performance JavaScript engines, canvas 2D and WebGL, video and audio tags.

0 votes

Will a Game written using HTML5 work on smartphones?

This isn't a HTML5 only issue of course. Try to reduce the bandwidth needed for the game. Mobile-devices tend to have slower connections and sometimes people pay for the bandwidth they use. …
bummzack's user avatar
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2 votes
Accepted

How can I imitate interaction and movement in Diablo II?

Your procedure sounds o.k. Whenever the user clicks somewhere on the canvas/map, take the players current position as starting-point and move to the clicked tile. Instead of having different cases fo …
bummzack's user avatar
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3 votes
Accepted

Colouring greyscale images/sprites for HTML canvas

There are several ways to achieve what you want. The easiest way would be to paint a colorized rectangle above your grayscale image and use one of the following blend-modes: multiply, screen or overla …
bummzack's user avatar
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8 votes
Accepted

Smooth animation on a persistently refreshing canvas

You can animate your character by interpolating from the initial position to the target position. You would have to update the position of the player inside your gameUpdate method, before calling dra …
bummzack's user avatar
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0 votes

Cross platform development tool/platform for the modern indie game developer?

It's an open-source framework that allows you to publish to HTML5, Java (Desktops) and Android. They had a working flash compiler, but that seems to have lagged behind or is no longer maintained. …
6 votes
Accepted

What technologies are used to develop games for tablets and iPhones?

Technically yes, but the tools and frameworks for HTML5 development are currently not on the same level as something like Unity. …
bummzack's user avatar
  • 22.6k
30 votes

How do I make a JS game downloadable?

Use HTML5 features to allow offline access of your app If your primary goal is to allow the player to play your game offline, then you can also use application-cache to allow offline access of your app …
bummzack's user avatar
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1 vote
Accepted

multi touch on HTML5 with JavaScript?

The Akihabara framework provides special input areas for games when they run on multitouch-devices.
bummzack's user avatar
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2 votes
Accepted

Where to start, to develop an online Backgammon game?

I think it depends on how you're planning to render your graphics. Do you want to include animations? A playing board with a pseudo-3d-view? A top-down view is probably easiest and could be done usin …
bummzack's user avatar
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4 votes
Accepted

What is the standard way of delivering HTML5 games to portals and such?

I'm not aware of a standard way to deliver a HTML5 game (yet). …
bummzack's user avatar
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2 votes
Accepted

What would be a good game making engine supporting Vector images?

Update: If you'd rather venture into developing games with JavaScript/HTML5, RaphaelJS or PaperJS might be for you. These are "just" libraries to render vector-graphics, not game-engines though. …
bummzack's user avatar
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2 votes
Accepted

CSS Sprite position updates slow due to addition of 'px'?

I doubt the string concatenation is the culprit here, but you could always use the transform CSS property, which is supported in almost every recent browser. Since most CSS transforms also use px val …
bummzack's user avatar
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6 votes
Accepted

Open source level editor for HTML5 platform game?

Tiled is very well suited for a platformer. But it really depends on how you design your tiles. Usually you'll have small tiles that are repeatable and form your landscape. Special corner- and edge-ti …
bummzack's user avatar
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