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A bitmap (raster image) used in a texture mapping process.
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How do I use more than 32 textures in my game?
So, just how do you deal with using more than 16/32/GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS textures in a frame? … If I have floor, a player, three NPCs, four types of tree and a house, (each with unique textures) how am I going to add a fridge? …