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Mirror is a high level Networking API for Unity. It serves as a replacement for the deprecated UNet. The official website is https://mirror-networking.com/.

1 vote
1 answer
97 views

How to mirror card placement over network

I'm not sure what logic I can use to place each card in the correct position. Example, I place in my middle drop zone (AllyDropZone (2)) and it appears the opposite way for my opponent (EnemyDropZone …
SmileyTheMimic's user avatar
2 votes
1 answer
120 views

How to Develop Card Combat System/Manager

I'm looking for some guidance on how to develop a card combat system similar to Legends of RuneTerra auto combat. I'm a bit lost on how to get the proper card info from each drop zone (5 each player) …
SmileyTheMimic's user avatar
0 votes
0 answers
33 views

How to make an authoritative server initialize 3 cards once 2 "Clients" join

I somewhat understand [Command], [ClientRpc], and [TargetRpc]. However, I am currently struggling to determine how to get my SetupInitialHand() method to run. When called from the same area that check …
SmileyTheMimic's user avatar
5 votes
1 answer
772 views

How to make an authoritative server assign turn order numbers to players once they join?

I'm having trouble developing and understanding Server code. Currently, I'm trying to have each person that joins the Server be given a single digit ID that can then be used for determining turn order …
SmileyTheMimic's user avatar