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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

4 votes
Accepted

How can I do unit testing in Unity?

Unit Test Runner is now integrated in Unity. Unity Test Tools also adds more features on top of that: https://www.assetstore.unity3d.com/en/#!/content/13802 …
sebas's user avatar
  • 490
3 votes
Accepted

Dynamically save an assetbundle during run time

the only way to create assetbundle is to use BuildPipeline. BuildPipeline is an editor class, so it cannot be used in game. However this does not prevent you from creating your own assets. For example …
sebas's user avatar
  • 490
1 vote

How does the Unity3D entity system work?

All the logic in Unity should be written inside focused MonoBehaviour. … Inverting the creation control is a good thing, but Unity doesn't do it in a proper way. …
sebas's user avatar
  • 490
1 vote

How to test for adjacency?

so let me understand, you have a grid based datastructure and you use raycasting to analyse the data in it? If so, what you should use is simple a recursive search. IF you make iterative will be eve …
sebas's user avatar
  • 490
1 vote
1 answer
226 views

computationally Intensive routine, ThreadPool or new Thread?

I had to write a computationally expensive routine that runs in 20-30ms. This routine cannot run in the main thread since it would kill the frame rate. The routine runs on demand, when some data chang …
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0 votes

How to not freeze the main thread in Unity?

Using Svelto.Tasks, you can return the result of a multi threaded routine to the main thread (and therefore unity functions) quite easily: http://www.sebaslab.com/svelto-taskrunner-run-serial-and-parallel-asynchronous-tasks-in-unity3d …
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  • 490