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A form of directional input consisting of a stick that pivots from a fixed position. May or may not have buttons on top or on its base.

0 votes
1 answer
840 views

Cocos2D: Change animation based on joystick direction

I'm trying to get my figure to look in the right directions, based on the input of the joystick. …
Blade's user avatar
  • 101
0 votes
Accepted

Cocos2D: Change animation based on joystick direction

My approach was more or less the right one. But the direction cue had to go somewhere completely different, and also had to be changed a little. It is now in -(void)updateStateWithDeltaTime:(ccTime …
Blade's user avatar
  • 101
2 votes
2 answers
944 views

Using two joysticks in Cocos2D

Here is what I am trying to do: With the left joystick the player can steer the figure and with the right joystick it can attack. … From the h. file: SneakyJoystick *joystick; SneakyJoystick *joystickRight; And in m.file I synthesize, deallocate and initialize them. …
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  • 101
3 votes
Accepted

Using two joysticks in Cocos2D

I went over the whole code today, only to (after way too long) spot one mistake, that did it all. leftJoystick = [joystickBase.joystick retain]; attackButton = [joystickBase.joystick retain]; It a …
Blade's user avatar
  • 101