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Colliders are geometric proxies used in collision detection. Colliders are usually simple shapes (e.g. spheres, boxes, capsules, and their 2D counterparts) that work best with collision detection algorithms compared to the high-poly 3D meshes they approximate alone or combined.

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Most efficient way to get the world position of the 8 vertices of a Box Collider

public static List<Vector3> GetBoxColliderCornersWorld(BoxCollider boxCollider) { Vector3 size = boxCollider.size; List<Vector3> list = new(); var signs = new List<int> { -1, 1 }; sign …
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