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C# is a multi-paradigm, managed, strongly typed, garbage-collected, programming language created by Microsoft in conjunction with the .NET platform.
16
votes
4
answers
2k
views
How to colorize certain parts of a model - like RTS games have those team colors?
I am in a need of implementing something we see in RTS games: team colors. Basically, I am looking for a way to colorize certain parts of a model. How would I achieve this? I have no idea where to eve …
4
votes
3
answers
15k
views
How to convert screen space into 3D world space?
I am trying to make a 3D model to look at the mouse position. Currently I have this code:
MouseState mouseState = Mouse.GetState();
Matrix world = Matrix.CreateTranslation(0, 0, 0);
Vector3 source …
4
votes
2
answers
895
views
Help with "Cannot find ContentTypeReader BB.HeightMapInfoReader, BB, Version=1.0.0.0, Cultur...
I have this irritating problem in XNA that I have spent my Saturday with:
Cannot find ContentTypeReader
BB.HeightMapInfoReader, BB,
Version=1.0.0.0, Culture=neutral.
It throws me that when I …
6
votes
1
answer
195
views
How to put an invisible marker on a model and refer to it in the game?
I am using XNA/C# to load up 3ds Max models exported in FBX format. Is there some way to mark a specific point in the model like the pipe of a gun so I can just refer to it and place a bullet in there …
6
votes
7
answers
6k
views
Can I develop Linux + Windows games using C#, .NET and OpenGL?
I want to learn to develop 3D and 2D graphics with either OpenGL or DirectX. I chose OpenGL as it's being used in webGL and works cross-platform.
I already know .NET well, and the C# language just fi …
6
votes
2
answers
4k
views
Rendering multiple textures on a terrain in XNA / C#
I am working on a terrain in XNA/C#. My intention is to be able to render multiple textures on the ground across the terrain. However, all tutorials like this are only capable of doing it with about 3 …
6
votes
4
answers
982
views
How would I go about implementing a globe-like "ballish" map?
I am new to 3D development and I have this idea of having the game world like our globe is - a ball. So, there would be no corners in the map and the game is top-down RTS game. I would like the camera …