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A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.
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Difference between "staggered" isometric and "normal" isometric tilemaps?
"Staggered" refers to the jagged edges of isometric maps that have an overall rectangular shape. … Also notice the different coordinate systems:
"Normal" or "diamond" isometric map:
Notice the overall shape of the map is a diamond. …