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Collision detection is the determination of whether or not two or more entities make contact with each other during gameplay.

1 vote

Pong Collision Help in C# w/ XNA

The most efficient way I've found to do this exact thing in my game is by inserting this code: public void BatHit(int block) { if (direction > Math.PI * 1.5f || direction < Math.PI * …
Dave Voyles's user avatar