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A mathematical concept that can be used to express position, direction or velocity and which can simplify or outright trivialise spatial problems.

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Intercept an accelerating object with a constant velocity projectile

calculatePositionToAimAt(double time, Vector startPosition, Vector velocity, Vector accel = 0) { return startPosition + (velocity * time) + (0.5 * accel * pow(time, 2)); } The Problem: This function … I already have found code that should solve this which looks like so: double asymetricSingleAcceleratedInterceptionTime(Vector position1, Vector position2, Vector velocity1, Vector velocity2, Vector acceleration2 …
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