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Box2D is an open-source rigid-body 2D physics simulation library for games, written in C++, with ports in various languages

4 votes

How do I destroy a Box2D body on contact without getting an IsLocked assertion error?

Libgdx implementation is just bridge to native version so all the same rules apply. Never try to remove a body/fixture/joint when the simulation is running. Never try to remove a body/fixture/joint …
kalle_h's user avatar
  • 239
0 votes

Why does creating dynamic bodies in JBox2D freeze my app?

Another note: Libgdx have java to native wrapper for box2d. Performance is so much better that maybe you could swap there. …
kalle_h's user avatar
  • 239