Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
Box2D is an open-source rigid-body 2D physics simulation library for games, written in C++, with ports in various languages
4
votes
How do I destroy a Box2D body on contact without getting an IsLocked assertion error?
Libgdx implementation is just bridge to native version so all the same rules apply.
Never try to remove a body/fixture/joint when the simulation is running.
Never try to remove a body/fixture/joint …
0
votes
Why does creating dynamic bodies in JBox2D freeze my app?
Another note:
Libgdx have java to native wrapper for box2d. Performance is so much better that maybe you could swap there. …