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Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.

0 votes
1 answer
823 views

How to clear Resources.Load cache?

I am loading my assets and tile information through YAML files. …
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1 vote
Accepted

How to clear Resources.Load cache?

Calling AssetDatabase.Refresh() before using Resources.LoadAll seems to have cleared the cache and everything works as intended.
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  • 591
0 votes
1 answer
3k views

How to clear Addressables Cache?

I am loading my assets and tile information through YAML files. …
caleidon's user avatar
  • 591
1 vote
Accepted

How to clear Addressables Cache?

I simply clear out my existing Dictionary full of loaded assets, and just call the LoadAssets method again. This has been tested in version 2021.2.11f1. …
caleidon's user avatar
  • 591
4 votes
2 answers
3k views

How to convert Resources.LoadAll to Addressables?

I have been advised to move away from the Resources system to the new Addressables system, which seems to have many advantages. I need to convert the following code to use the Addressables: public sta …
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  • 591
2 votes
Accepted

How to convert Resources.LoadAll to Addressables?

That way, one list can hold ALL of your assets of various types, which you can then use however you like. …
caleidon's user avatar
  • 591