Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
Box2D is an open-source rigid-body 2D physics simulation library for games, written in C++, with ports in various languages
2
votes
Accepted
How would I use JBox2d in Java?
They have a JNI wrapper for Box2D (java wrapper for the native code). They also have plenty of example code which you can look at to see how they use Box2D. … If you are interested in looking straight at some Box2D code which runs on Android, here are plenty of tests here:
http://code.google.com/p/libgdx/source/browse/#svn%2Ftrunk%2Ftests%2Fgdx-tests%2Fsrc% …