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The simulation of an in-game entity's motion, such as running or sitting or striking.
1
vote
0
answers
55
views
IK script causing glitchy movement
I have a FPS character game object, which consists of just the arms. I made this IK script off of a tutorial.
{
public int chainLength = 2;
public Transform target;
public Transform pole;
public int …
0
votes
0
answers
552
views
How to keep hands on weapon during scripted recoil?
The FPS armature has different animations like an idle animation, weapon draw animation, etc. … The only animation the gun would have is the reload animation where the magazine floats out of the gun and goes back in. …
2
votes
3
answers
3k
views
Should recoil be an animation or script?
Should recoil for a rapid fire gun be be done through an animation or a script? I want the recoil to increase as I continuously fire, like a lot of FPS games do. … However, since I also want the recoil to increase as I fire, I'm not sure how I can achieve this in an animation.
How is recoil typically done? Input on this would be very much appreciated. …