Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 144940

The simulation of an in-game entity's motion, such as running or sitting or striking.

0 votes
0 answers
552 views

How to keep hands on weapon during scripted recoil?

The FPS armature has different animations like an idle animation, weapon draw animation, etc. … The only animation the gun would have is the reload animation where the magazine floats out of the gun and goes back in. …
KI.'s user avatar
  • 462
2 votes
3 answers
3k views

Should recoil be an animation or script?

Should recoil for a rapid fire gun be be done through an animation or a script? I want the recoil to increase as I continuously fire, like a lot of FPS games do. … However, since I also want the recoil to increase as I fire, I'm not sure how I can achieve this in an animation. How is recoil typically done? Input on this would be very much appreciated. …
KI.'s user avatar
  • 462
1 vote
0 answers
55 views

IK script causing glitchy movement

I have a FPS character game object, which consists of just the arms. I made this IK script off of a tutorial. { public int chainLength = 2; public Transform target; public Transform pole; public int …
KI.'s user avatar
  • 462