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The simulation of an in-game entity's motion, such as running or sitting or striking.
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vote
How do I support animation with frames of different sizes?
I'm kinda late, but I was having the same problem, so yesterday I made a tool that tries to handle the case of the accepted answer (it identifies each rectangle in each animation line, then sorts then … by line, so you can use the output to create a list of rectangles for each frame of each animation in each sprite sheet, instead of marking the rectangles manually), it still needs some work tough, seems …