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Mathematical constructions, number systems. In 3D-graphics quaternions are used alongside vectors and matrices. One of the benefits of quaternions is that they overcome some rotational problems (known as gimbal locks) that are inherent to vectors and matrices.
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How does Unity's FromToRotation work? A major part of its behavior seems undocumented
All Unity's documentation states about what FromToRotation does is:
Creates a rotation which rotates from fromDirection to toDirection.
This seems to leave a major part undefined - what about the ot …