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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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How do I play a sound after a given time is over?

One way to do it is to keep track of a state variable, like so: private bool soundReady; private void OnCollisionEnter(Collision collision) { if (soundReady && collision.gameObject.tag …
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Spotlights and Pointlights not working with Unity Render Pipeline?

Not sure if this is the same problem, but I've had a similar issue before on 2019.3.0 (lights work in new scenes but not in original; although I was working with 2D lights) and deleting and replacing …
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  • 136