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OpenGL is a graphics standard and API which targets the desktop and workstation markets. It is designed to be easy to accelerate with dedicated computer hardware, and hence most implementations give greatly improved performance over traditional software rendering. Currently, OpenGL is used for applications like CAD software and computer games. It is also cross-platform. The OpenGL standard is controlled by the Khronos group, which also controls OpenGL ES.

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Close objects are only partially rendered - LWJGL [duplicate]

I'm not very expert in OpenGL so I can't figure out what is causing this. … glfwSetWindowPos( windowHandle, (vidmode.width() - width) / 2, (vidmode.height() - height) / 2 ); } // Make the OpenGL
Tito Tigi's user avatar
1 vote

Close objects are only partially rendered - LWJGL

This solved my problem First render your skybox, then clear the depth bit after rendering the skybox, and finally render everything else. That way the depth of the skybox won't affect the scene.
Tito Tigi's user avatar
0 votes
1 answer
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Faster way to load VBOs in LWJGL

I'm currently working on a Minecraft clone for a university project and I'm having some trouble loading a lot of chunks at the same time without reducing performances. What I'm currently doing is: …
Tito Tigi's user avatar