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Used to describe the physical geography of a location. This can include elevation, slope and orientation of features.
2
votes
Any ideas on reducing lag in terrain generation?
Chunk your map - at least in the z,x dimensons (longitude and latitude NOT height) if it's an isometric game, make the chunks as big as can be fit on the screen at one time - and maintain the 9 chunks …
1
vote
Terrain & Multi-Texturing
If you're creative with what data you pack into your verts, you can build a texture atlas.
Basically, you need 3 sets of UV data, rather than the usual single set. Each represents the mapping for one …