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Search options not deleted user 13214

Used to describe the physical geography of a location. This can include elevation, slope and orientation of features.

2 votes

Any ideas on reducing lag in terrain generation?

Chunk your map - at least in the z,x dimensons (longitude and latitude NOT height) if it's an isometric game, make the chunks as big as can be fit on the screen at one time - and maintain the 9 chunks …
salmonmoose's user avatar
1 vote

Terrain & Multi-Texturing

If you're creative with what data you pack into your verts, you can build a texture atlas. Basically, you need 3 sets of UV data, rather than the usual single set. Each represents the mapping for one …
salmonmoose's user avatar