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Identically shaped objects (often squares or hexagons) representing spatial information.
1
vote
Tiles in the Tilemap dont overlap properly
"Pack all the individual Sprites that make up the Tilemap into a single Sprite Atlas to solve this issue. To do this:
Create a Sprite Atlas from the Assets menu (go to: Atlas > Create > Sprite Atlas …
0
votes
1
answer
2k
views
Tiles in the Tilemap dont overlap properly
If I let the algorithm pick between fewer than 3 tiles, everything works fine. … If I let the algorithm pick from more than 2 tiles, something strange happens and the some tiles don't overlap properly.
I hope somebody can help me understand why this happens. …
0
votes
1
answer
4k
views
Can I use different Tile/Sprite Sizes on the same Tilemap?
My question is:
Can we create 32x32 tiles and 64x64 sprites in the same tilemap or does everything need to be the same size? … If we can combine them, will a 64x64 sprite on a 32x32 tilemap take 4 tiles, or can we scale it down to one tile? …