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The motion physics of the objects sailing through the air, ranging from thrown baseballs to battleship cannonfire to falling rocks.

0 votes
Accepted

AddForce results in stuttering movement

My intuition on this was correct, it was indeed a general performance problem. I've deactivated all unnecessary quality settings on the camera object (HDR, MSAA, etc.) and now it's running smoothly.
iQew's user avatar
  • 470
0 votes
1 answer
250 views

AddForce results in stuttering movement

I'm currently developing a simple breakout/arkanoid mobile game. Now, I noticed that my ball movement is noticably stuttering. I've read various approaches about how to make the ball move and decided …
iQew's user avatar
  • 470
0 votes

Interpolation on Rigidbody2D not working

I've added VSync back in and removed the targetFrameRate code. The stuttering is still visible in the editor, but on the target devices it's a lot better now.
iQew's user avatar
  • 470
2 votes
2 answers
437 views

Interpolation on Rigidbody2D not working

I'm trying to achieve smooth movement for a ball. I seem to be failing to achieve this and now I've created a sample scene, which shows my setup from the game and the problem exists in that sample sce …
iQew's user avatar
  • 470