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The motion physics of the objects sailing through the air, ranging from thrown baseballs to battleship cannonfire to falling rocks.
0
votes
Accepted
AddForce results in stuttering movement
My intuition on this was correct, it was indeed a general performance problem. I've deactivated all unnecessary quality settings on the camera object (HDR, MSAA, etc.) and now it's running smoothly.
0
votes
1
answer
250
views
AddForce results in stuttering movement
I'm currently developing a simple breakout/arkanoid mobile game. Now, I noticed that my ball movement is noticably stuttering. I've read various approaches about how to make the ball move and decided …
0
votes
Interpolation on Rigidbody2D not working
I've added VSync back in and removed the targetFrameRate code. The stuttering is still visible in the editor, but on the target devices it's a lot better now.
2
votes
2
answers
437
views
Interpolation on Rigidbody2D not working
I'm trying to achieve smooth movement for a ball. I seem to be failing to achieve this and now I've created a sample scene, which shows my setup from the game and the problem exists in that sample sce …