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Game Design is the process of deciding the rules and mechanics of a game, and solving balancing problems to achieve the intended play experience. For questions about design of software code, use the Software Engineering or Algorithm tags instead. Likewise, questions about visual design should use Art or Graphics tags.

1 vote

Designing a game - Where to start?

If you don't know how to properly design a project, i suggest reading chapter 1 of Bruce Eckel's Thinking in C++ (the book is free), there's a section named "Analysis and design". It's a good introduc …
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1 vote

what is the best way to eliminate grinding in games?

There are alot of ways to remove grinding, but IMHO the most important one is that it's important to make player actions and decisions count, because in WoW, f.e., no matter how amazing the quests or …
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10 votes

Set Checkpoints vs. Player Saves

Queston's fine. If you're making a horror game, i'd advise against letting the player save. This is simply due to the fact that in a horror game, if you give player tools to defend himself, that may b …
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6 votes
Accepted

What are examples of games with "minimalist" models/art assets

Minecraft (doh!) Darwinia As a side note, most of the indie hits don't apply IMHO. Braid, Fez, Limbo et al. focus on visual appeal as one of the main selling points. Even if the graphics are not men …
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9 votes
2 answers
1k views

Articles about a plot in an open world [closed]

There are plenty of articles about open world game design and writing plots. But have you guys come across articles or blog entries about designing an engaging plot in an open world game? What i mean …
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4 votes

How to discourage micromanagement in strategy games?

If you want players to just focus on managing resources, economy, etc. you can do what Startopia did. Which is, the player recruits or produces units and then builds structures for them which they'll …
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